Check out a small boot animation I made for Paranoid Android.
Google threw the tech world a curveball by showing off Android Wear, a specialized version of its Android mobile operating system tailor-made for wearables such as smartwatches. Featuring a beautifully simple UI, Google Now, touchless control, phone integration, notifications, and everything else you want a smartwatch to do - and more.
The interface works with square screens or circular screens for a more traditional smartwatch look. The homescreen puts Google Now front and center, showing information that you need when you need it.
The developer preview for the Wear SDK is out now - so developers can start developing applications and integrating Wear support into their current Android projects.
It’s been a shaky few years for the wearable market, with smartwatches such as the Pebble and Galaxy Gear releasing to lukewarm reception. Maybe this is what we need to give this brand-new market a push in the right direction.
Slysometric build 0.0.2 is here! I’ve refined the camera system and fixed a few weird little gravity bugs, as well as added a whole new basic movement tutorial level.
- switched q and e perspective changes due to feedback
- fixed camera, now keeps a fixed height above the player
- camera “sways” to signify vertical movement but snaps back to original height
- imported avril sans font for ui and ingame text
- added an animated wall texture prefab
- shifted respawn area upwards a little and made it bigger
- added looping level music [created by cameron gorman]
- added skybox that tells you how to play
- fleshed out tutorial level
- fixed some textures not repeating properly
- added checkpoint halfway through
- additional sized tiles (0.5x0.5)
Ladies and gentlemen, the first build of my experimental game, Slysometric. Very little is finished right now, but in the future it will be a minimalist action-stealth game.
Controls: WASD to move. Q and E to change perspective, Left Shift to run.
- basic movement and gravity
- basic camera movement
- camera rises and falls with changes in height to better orient yourself
- perspective changes with q and e
- first test level with ramps
- simple textures and color scheme
- added respawn area if you fall off
- added running (left shift to activate)
it took a few weeks to finally get something to show you but hey i’m developing a game called slysometric - a ridiculously simple isometric stealth game
as you can see in the gif I have the basic movement and gravity and camera system shit finished, i’ve got a lot of work to do. the art style is so not final. (the colors might be)